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Generates a UV atlas for a 3D mesh. The mesh surface is split into charts, each chart is flattened into two dimensions, and the flattened charts are packed into a [0,1] UV atlas. Vertices on chart seams are duplicated, so the output mesh can contain more vertices than the input mesh.

Inputs

Note: if the input mesh contains unwelded vertices, the node may warn that face adjacency is low and produce per-face UV charts; increasing weld_distance merges coincident vertices before unwrapping.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

Source fingerprint (SHA-256): fcab6f0b621693d862ee74b5ec498498d2f1f247a66f478704377598a6b39388