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This node takes an existing Tripo 3D model and creates a rigged version of it, meaning the model gets a skeleton so it can be animated. You provide the task ID of the model to rig, choose the rig version, skeleton type, bone-naming style, and output file format, and the node sends the job to Tripo, waits until it finishes, then returns the downloaded result.

Inputs

Note: The v1.0 model version (v1.0-20240301) only supports biped skeletons. If a non-biped rig_type is used with this version, the node raises an error and instructs you to use v2.5-20260210 instead. Note: When rig_type is “auto”, Tripo first checks whether the model can be rigged and picks the recommended skeleton type. If Tripo reports that the model cannot be rigged, the node fails with an error.

Outputs

This documentation was AI-generated. If you find any errors or have suggestions for improvement, please feel free to contribute! Edit on GitHub

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