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The TripoTextureNode adds textures to an existing Tripo 3D model using the Tripo API. It takes the task ID of a model created by another Tripo node and returns a textured GLB or FBX model after the texture job finishes. You can control material maps, texture quality, alignment, seed, and guide the textures with a text prompt, a style image, or reference images.

Inputs

Common Inputs

”image” Reference Inputs

These inputs are available when reference is set to "image".

”multiview” Reference Inputs

These inputs are available when reference is set to "multiview". Note: The "image" and "multiview" reference modes cannot be combined with a non-empty texture_prompt or with style_image. The style_image input requires a non-empty texture_prompt. When texture_prompt is left empty, the source model must already have its own source image (for example, models produced by text-to-model, image-to-model, multiview-to-model, or an earlier texturing task). Models that carry no source image — such as imported, segmented, completed, or retopologized models — must be textured with a texture_prompt; reference images are accepted only for models the Tripo API generated itself.

Outputs

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